Each node now includes a field to indicate which crew solved the node. Crew in this field will be treated as Attempted Crew, so there is no need to include them twice. Crew that actually solve a node will be highlighted in orange on the Eligible Crew list.
Because of the above, Crew Matching is now more refined. Crew will now be matched for duplicate traits, unless the attempting crew has solved a node (in which case, they are still eligible).
Alphabetical Elimination – New Feature. It has been observed that all nodes display their traits in alphabetical order. With Alphabetical Elimination active, crew will only be marked as eligible if they have enough traits to satisfy the node’s hidden traits while also maintaining alphabetical order. This feature can be turned off by unchecking the box at the top.
Duplicate traits in the Possible Trait Pool will now be highlighted. Anecdotally, if a trait is duplicated, all instances must be used to solve a node.
Included a notice warning of the dangers of Copy & Pasting within the sheet (don’t do it!).
N3’s color has been changed to distinguish from the highlight color used on duplicate traits.
Several instances of ‘Cell Reference’ = TRUE have been removed, because it’s embarrassing that I actually did that in some of the formulas.
An image of the Doomsday Machine has been added to fill some space on the right side.
Instructions on how best to restore checkboxes that have been accidentally deleted. This seems to happen a lot.
Darkened the background color – hopefully it is easier on the eyes.
Added a general license/permission to use statement.
Moved the Used checkboxes on the pool traits over to be in line with the node solved checkboxes and protected other cells in the column. Checkmarks can now be cleared by clicking on the D column header, then tapping the space bar twice.
Moved the Level Selector to the middle of the header.